Embedded Runtime
Embedded Linux runtime optimized for deterministic media playback and local show logic execution.
Distributed Node Platform
The IMMERSE™ Distributed Node Platform provides scalable, network-based control and media distribution for immersive attractions, themed environments, haunted houses, interactive exhibits, and location-based entertainment installations.
Platform Overview
Unlike traditional centralized show control architectures, IMMERSE uses a distributed network of intelligent nodes that execute media playback, lighting control, audio routing, and I/O triggers locally while remaining synchronized to the central IMMERSE runtime.
Node Hardware Architecture
All IMMERSE nodes share a common architecture built around a high-reliability embedded computing platform.
Embedded Linux runtime optimized for deterministic media playback and local show logic execution.
Gigabit Ethernet connectivity with precision network time synchronization for system-wide timing alignment.
Remote configuration through IMMERSE Designer with OTA software updates for deployment and service workflows.
Local fallback operation if network connectivity is interrupted, designed for continuous 24/7 attraction environments.
Node Product Family
The IMMERSE platform offers specialized nodes optimized for specific show system functions.
NODE-CORE
The NODE-CORE is the primary controller for an IMMERSE installation. It manages show synchronization, distributes timing signals across the network, and coordinates communication between all nodes in the system. NODE-CORE also provides system health monitoring and central logging for diagnostics and maintenance.
NODE-AUDIO
The NODE-AUDIO provides multi-channel synchronized audio playback for environmental soundtracks, character dialogue, spatialized sound effects, and ride vehicle audio. Audio files are stored locally on the node and triggered through the IMMERSE network protocol to ensure sample-accurate synchronization with lighting, video, and effects. NODE-AUDIO supports both line-level outputs and network audio distribution.
NODE-VIDEO
The NODE-VIDEO provides high-performance video playback for projections, screens, LED displays, and media installations. Video content is locally stored on the node and synchronized with the IMMERSE timing engine to ensure frame-accurate playback across multiple displays.
NODE-DMX
The NODE-DMX converts network show control data into industry-standard lighting protocols for fixtures, dimmers, and lighting effects. Each NODE-DMX provides multiple universes of DMX output and supports modern Ethernet lighting protocols.
NODE-GPIO
The NODE-GPIO provides industrial-grade input and output interfaces for sensors, triggers, motors, solenoids, relays, and show effects. This node allows IMMERSE to interact with physical devices throughout the attraction.
NODE-PIXEL
The NODE-PIXEL provides high-density control for addressable LED fixtures and pixel-mapped lighting installations. This node is optimized for driving large numbers of LED pixels with precise timing synchronization.
NODE-FX
The NODE-FX controls atmospheric and mechanical show effects including fog machines, air blasts, flame effects, and pneumatic devices. The node provides programmable timing control and safety monitoring for effect devices.
Scalable Distributed Architecture
IMMERSE nodes can be deployed throughout an attraction to place control hardware physically close to devices, reducing cable runs and simplifying installation.
Designed for Immersive Attractions
Distributed playback, trigger logic, and effects control for scene-based storytelling.
Scalable networked control for multi-room and multi-zone guest experiences.
Reliable I/O, timed sequences, and synchronized media for puzzle-driven spaces.
Local node intelligence for touchpoints, sensors, and adaptive media responses.
Frame-accurate synchronization between media, lighting, audio, and physical effects.
Flexible distributed infrastructure for live-performance environments and scenic systems.